На главную страницу

Российская Информационная Сеть

Old games
OnLine games


To participate in the game you need Half-Life and Counter-Strike 1.5 version

                  Download game


About Counter-Strike
Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It
modifies the multiplayer aspects of Half-Life to bring to it a more
team-oriented gameplay. Counter-Strike provides the player with an
experience that a trained counter-terrorist unit or terrorist unit
The MOD is team-based featuring one team playing the role of the terrorist
and the other team playing the role of the counter-terrorist. Each side has
access to different guns and equipment, as well as different abilities. Maps
have different goals such as: hostage rescue, assassination, bomb defusion,
Terrorist escape, etc.

Weapons include the usual assortment of pistols, shotguns, assault rifles,
sniper rifles, grenades, demolition devices. Each side has access to a
different subset of weapons so for example only the counter-terrorist can
use the M4A1, and only the terrorists can use the AK-47.

Players will join either a terrorist or a counter-terrorist force and play
in one of the four types of scenarios. These are:
Hostage Rescue, where the counter-terrorists must rescue hostages.
Bomb / Defuse, where terrorists must plant a bomb in a critical area and
counter-terrorists must defuse the bomb.
Escape, where the terrorists must escape from the counter-terrorists.
Assassination, Where the VIP must be escorted by the counter-terrorists to
an escape point.
Weapons and other pieces of equipment are available at a cost, and players
can earn money in a variety of different ways while playing the game.
Players may also lose money for inappropriate actions. E.g. killing a
hostage or a teammate.
Getting Started

After installing Counter-Strike, you will want to activate it through the
Half-Life menu. To do this, choose 'custom game' from the initial Half-Life
menu, then select Counter-Strike from the list that appears. Choose
'activate' and you should notice that the appearance of the menus has
changed. The next thing you will want to do is familiarize yourself with the
mapping of the game controls on your keyboard/mouse. Choose
'configuration->controls' and look over the default keyboard configuration.
To change any of the default mappings, double-click on the key/button field
in the window. You will then be able to enter your desired key for that
function. (A warning; if the new key/button was previously mapped to another
function, you will need to select a new key for that function, as it will no
longer have a key mapping). If you have no previous experience with
Half-Life, it is strongly recommended that you play the excellent tutorial
included with that game. See the 'Controls' section below for a description
of what each game control does.

The Scenarios

Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where they are being
held to the hostage rescue zone. Terrorists win hostage rescue rounds by
eliminating the counter-terrorist force while preventing them from rescuing
hostages. CTs win a round by finding the hostages and leading more than half
of them to freedom. CTs can get the attention of a hostage by moving near
him then pressing their 'Use' key (see Controls, Use). The hostage will now
follow the CT back to the rescue zone. If a CT wants the hostage to stop
following, they need to press 'Use' again and the hostage will stay put.
Sometimes when you have a group of hostages following you, they may block
you into an area; you can push them out of the way by simply walking into
them. CTs can also win a round by eliminating the terrorists.
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the
designated area then prevent the CTs from defusing the bomb. Players must
remember to stay well clear of the bomb when it explodes, as it has a large
and deadly blast radius. The bomb is randomly assigned to a terrorist at the
start of the round. Team members can identify the bomb carrier by the
backpack they are wearing and the player with the bomb will see an icon on
their Heads Up Display (see HUD, bomb carrier). To plant the bomb, the
carrier must be in the vicinity of the bombing target. While having the bomb
as their currently selected item, the player must then press and hold their
fire key (see Controls, Fire) for three seconds for the bomb to be planted.
The bomb will go off after a set period of time has passed (45 seconds by
default). The level is won by the terrorists when the bomb explodes (maximum
payoff) or if the CT team is eliminated (smaller payoff). CTs can win a
defuse map in two ways: by defusing the bomb or by eliminating the
Terrorists (if the Terrorists managed to plant the bomb before being
eliminated, CTs must still defuse the bomb to win the round). To defuse the
bomb, CTs must stand near the bomb, target it then press and hold their 'use
' key until the bomb is defused. Buying a defuse kit will halve the time
required to defuse a bomb.

The terrorist team starts out in a fortified location and must "escape" to
one of the pre-defined escape points. The CT's must exterminate them before
they can escape. The Terrorists win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8
rounds of play. Both sides can also win the scenario if they manage to wipe
the opposition team out.

One member of the CT team will serve as the VIP. The object is to get the
VIP safely to the pre-defined escape points. If he dies, the CT's lose the
round. If he makes it safely, the CT's win. The VIP has a unique skin, only
carries a knife and pistol, and has ample body armor.

The terrorist job is to assassinate the VIP, but with the other CT's
guarding the VIP it is never an easy task.

Certain weapons cannot be purchased by each team in this gameplay scenario,
and these will be grayed out on the weapon selection screen.


Various events in the course of a Counter-Strike game can earn you money (to
a maximum of $16000) or cost you money. This money can be used to buy better
equipment. The following is a summary of these events and their associated
Payoff / Fine

Rescuing a Hostage
$1000 for individual, $150 for team mates (awarded at end of round)

Kill a Hostage
-$1500 for individual

'Use' a Hostage
$150 for individual, $100 for team mates

Kill Opponent
$300 for individual

Kill Team Mate
-$3300 for individual

Terrorists Win by Bombing Target
$2750 for team members

Win by Elemination Hostage map
$2000 for team members

Win by Elemination Bomb map
$2500 for team members

CTs Defuse Bomb
$2750 for team members

CTs Win by Rescuing Hostages
$2000 for team members + Hostage bonuses

Surviving Hostage Bonus
$150 per hostage for team members

Hostages Rescued Bonus
$250 per hostage for CT team members

Either Team Loses Round
$1400 for team members

Either Team Loses over 2 Consecutive Rounds
$1400 + $500 per round over 2 (to maximum $2900)
for team members

Money can be spent on weapons whenever the player is standing in a buy zone.
This is indicated by the presence of the buy icon on the Heads Up Display
(see HUD below).

Game Flow

Prior to the round starting, there is a variable grace period (the server
can change this, but it defaults to five seconds) during which players
cannot move but may buy equipment and weapons. Each round of Counter-Strike
lasts for five minutes. If neither team has won after this time the round is
considered a win depending on the scenario:
- Hostage: If after the round ends and there is at least 1 player left on
both teams, and not all the hostages have been rescued then the game will be
a win for the terrorists.
- Bomb / Defuse: If the round ends, with the bomb having not blown up a
target, and there is still at least 1 player left on both sides the CT's
will win.
- Escape: If the round ends, with at least 1 player alive on both teams, and
less than 50% of the terrorists have escape, the CT's will win.
- Assassination: If the round ends, with players left on both teams and the
VIP has not reached the escape point, the terrorists win.

When a player is killed during a round they will enter an observer mode
until the next round. While in observer mode, they can fly around the level
and watch the action. There are three types of observer modes. The first is
ghost mode, where the player can freely fly around the level unobstructed by
anything. The second is locked chasecam. While in locked chasecam you will
be locked behind the player you are observing. The third is freelook
chasecam, in this mode you can freely swing the camera around the player you
are observing. While in the observer modes you can use the jump key (see
Controls, Jump) to switch between the three modes and the fire button (see
Controls, Fire) to switch from one player to the next. If a player joins
into a game when a round is already in progress, they will be immediately
placed into observer mode until the current round ends.


The following is a list of he player controls, their default keyboard/mouse
mapping and a description of what each does.
Default Key Mapping

Buy Menu
The main point of entry for the buying menus

Buy Equipment Menu (Optional)
Takes you directly to the equipment purchase menu

Buy Primary Ammo (Optional)
Automatically buys a single clip of ammo for your primary weapon

Buy Secondary Ammo (Optional)
Automatically buys a single clip of ammo for your secondary weapon

Select Team
Change sides. You will die until next round starts

Drop Current Weapon
You can only carry one primary and one secondary weapon. To pick up a
better weapon from the battlefield, first drop your existing

Standard Radio Messages
Brings up a list of radio commands. Press the corresponding number to utter
the message

Group Radio Messages
Brings up a list of radio commands. Press the corresponding number to utter
the message

Report Radio Messages
Brings up a list of radio commands. Press the corresponding number to utter
the message

Move Forward

Move Back

Turn Left
Unnecessary if using Mouse for looking

Turn Right
Unnecessary if using Mouse for looking

Move Left (Strafe)

Move Right (Strafe)

Cycles through the three observer modes


Swim Up
Unnecessary if using Mouse

Swim Down
Unnecessary if using Mouse

Look Up
Mouse X AXIS or PGUP

Look Down
Mouse X AXIS or PGDN

Look Straight Ahead
Unnecessary if using Mouse

Strafe Modifier

Mouse Look Modifier
Unnecessary if using Mouse

Keyboard Look Modifier
Unnecessary if using Mouse


Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer

Special Weapon Function
Invokes your weapons secondary function, i.e. burst fire, sniper scope etc

Reload Weapon
Tops up your clip:good idea before joining a firefight.

Drop Current Weapon
Drops the currently held weapon

Press a button, get hostage to follow you, defuse bomb, etc

Move forward at slower, quieter pace (important for stealth)

Night vision goggles N Toggles the Night vision on/off (must be bought via
equipment menu first)
Toggles your flash light on and off

Spray Logo
Pick logos in Customize Menu

Menu Item 0

Menu Item 1

Menu Item 2

Menu Item 3

Menu Item 4

Menu Item 5

Menu Item 6

Menu Item 7

Menu Item 8

Menu Item 9

Previous Weapon

Next Weapon

Last Used Weapon

Display Multiplayer Scores
Shows scores, teams, wins, frags, status, bomb carrier etc

Recap Mission Briefing
Press Jump, Fire or Special Weapon function to make the mission briefing go

Chat Message
Broadcast message to all

Team Chat Message
Broadcast message to team

Take Screen Shot

Not assigned by default

Weapons & Equipment

Weapons are divided into three categories: Primary (Rifles, Shotguns,
Sub-Machine Guns and Machine Guns), Secondary (Handguns) and Melee (Knife).
Equipment such as hand-grenades and defusing kits have their own category.
Players may only carry one item at a time in each of these categories except
equipment, which can have several items at once. Some weapons may also have
a special action (see Controls, Special Weapon Function); these are listed
in the table below.

Primary Weapons

Benneli M3 Super90

Benneli XM1014
Full Auto Shotgun

H&K MP5-Navy
Sub-Machine Gun

Steyr Tactical
Machine Pistol

FN P90
Sub-Machine Gun

Ingram MAC-10 $1400
Sub-Machine Gun

H&K UMP $1700 Sub-Machine Gun
Available to Terrorists only

Colt M4A1 Carbine
Available to Counter-Terrorists only, use special function key to toggle

Steyr AUG
Available to Counter-Terrorists only, use special function key to toggle

Sig SG-552 Commando
Use special function key to toggle scope

Steyr Scout
Sniper Rifle-use special function key to toggle scope

AI Arctic Warfare/Magnum
Sniper Rifle-use special function key to toggle scope

H&K G3/SG-1
Available to Terrorists only. Sniper Rifle- special function key to toggle

Sig SG-550 Sniper $4200 Available to Counter-Terrorists only. Sniper
Rifle- special function key to toggle scope
FN M249 Para
Full sized machine gun

Secondary Weapons

H&K USP .45 Tactical
Default CT weapon, , use special function key to toggle silencer

Glock 18 Select Fire
Default Terrorist weapon. Special action key toggles between burst fire and

Desert Eagle .50 AE
High caliber Pistol

SIG P228

Dual Beretta 96G $1000 Dual Pistols
FN Five-Seven $750 Pistol


Name Cost Notes
Knife N/A Everyone has the knife. Primary attack gives quick slashes, while
a secondary attack will give a slow, but more powerful vicious stab.


Kevlar vest
Protects chest region

Kevlar vest and Helmet
Protects chest and head

Night vision goggles
Enhances vision in darkness

Concussion Grenades
i.e. Flashbang. Temporarily blinds everyone in the vicinity

HE Grenade
Traditional Grenade

Smoke grenades
Releases a carpet of black smoke

Defuse Kit
Available to Counter-Terrorists Only, On Bomb Maps Only

Heads Up Display (HUD)


Whilst playing you will always see the HUD. On the HUD you'll see: TOP OF
HUD - left to right

Radar - Useful for seeing the approximate location of your team mates. You
will see five symbols on the radar:
A purple dot = Team mate.
A red dot = Location of the VIP (Shown only to CT's in assassination
scenarios) / Bomb carrier (Shown to only to terrorists in bomb / defuse
A T shape = Indicates your tame mate is a level above you.
A upside down T shape = Indicates your team mate is a level below you.
A yellow square = A team mate has activated a radio command.
Weapon / equipment selection menu - Will show the weapon you select. Upon
selecting a weapon the menu will flash for only 5 seconds to show the weapon
you select then disappear. Default keys for the weapons & equipment are:

1 - Primary weapon (Large guns)
2 - Secondary weapon (Pistols)
3 - Knife
4 - Grenades
5 - Bomb (Available only to the terrorist who carries the bomb in the bomb /
defuse scenario)
Flashlight - All Counter-Strike players are equipped with a flashlight.
Toggle it on and off by pressing the flashlight key (see Controls,
flashlight). When your flashlight is on other players will see the area
surrounding you glowing brightly.

BOTTOM OF HUD - left to Right

Health Meter - You will start a round with 100 units of health, and die when
your health reaches zero.

Armor level - Two types of armor can be purchased; a kevlar vest or a vest
paired with a helmet. The helmet is moderately affective at reducing damage
when hit in the head.

Round Timer - Counts down from 5 minutes (the server can change this, but it
defaults to five minutes). A round ends when either the objective of the
round has been completed, i.e. in Bomb / defuse scenarios the bomb has
blown, or if all the players on a team have been eliminated. If the timer
reaches zero with neither the objective being completed or all players on
one team having been eliminated then, depending on the scenario one side
will automatically win. (see GameFlow, list).

Ammo Indicator - Your current ammo count is displayed in the lower right
hand area, under the cash display. Ammo is broken up into two separate
counts: the number of shots in your clip, and the number in your inventory.
When your clip is exhausted, it is automatically reloaded for you. If you
would like to reload before your clip before it is empty press your reload
key. (see Controls, Reloading).

Cash - Your current account balance. Additions to the cash balance are
briefly shown above the balance in green numbers. Fines and penalties are
shown in red.


Depending on your location you will not see all of these icons on the HUD.
All these icons are colored green:

Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing your
buy key (default B) will give you access to the buy menu where you will be
able to buy weapons, ammo, and equipment.

R (Hostage rescue Zone) - When a counter-terrorist is at the spot where
hostages must be delivered, this icon will appear.

V (VIP escape point) - When a counter-terrorist or VIP is at the spot where
the VIP must reach to escape, this icon will appear.

E (Terrorist escape point) - When a terrorist is at the spot where the
terrorist can 'escape', this icon will appear.

Bomb - This will only be seen by a terrorist who is carrying the bomb in the
bomb / defuse scenario. When the bomb carrier is within the bomb delivery
zone, this icon will flash.

Defuse kit - The icon looking like a pair of wirecutters, will appear on the
HUD of any CT player that has bought a Defuse Kit.

Scoreboard - Seen when pressing the score key (default key, tab). The
scoreboard lists all the latest game statistics and player status.
Information on the scorecard tells you who is dead or alive, who is carrying
the bomb, player kills and deaths, latency and team scores.


Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player runs at full
tilt (which is the default), their footsteps can be heard. To prevent this,
use the walk key (see Controls, Walk) when trying to avoid detection. Also
be wary of doors, ladders and elevators. These will often emit a sound that
may give you or your enemies position away.
Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho
will generally get you killed. The player can only sustain a few bullet
shots before dying, depending on the type of gun (ammunition actually) being
shot with, and the condition and presence of kevlar. There are also one hit
kills in CS. Most guns can kill a player in one shot if they connect with
the head. Savvy CS players, will take cover as often as possible and use
their surroundings to their advantage. Working with your teammates to bring
the enemy down is encouraged and necessary to beat the other team. Keep in
mind, you only get one life per round in CS. If you die, you will be put
into Observer mode until the round is over.

Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire at
the same time, your accuracy will be horrible (changes with different guns),
Standing still increases accuracy and crouching is even better. Also be
aware of the guns recoil, holding down the trigger isn't as effective as
short quick bursts. It is also important to know that all the rifles can
shoot through walls to some extent. The Para Machine Gun, and the Desert
Eagle Pistol can as well.

Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can type 'listmaps'
to see the maps available to vote on, and then they type 'votemap X' where X
is the corresponding number of the map. Only after a certain number of
players have voted for the map which one player has started a vote on, will
the sever change map.

Note: Server admins who want to add new maps must also add an entry into
mapcycle.txt, that allows players to vote on any new maps.

Advanced users

Console Commands
These can be entered during the game by typing them in the console. The
default key to bring down the console is <`>(the tilde key ~). The following
is a list of all available Counter Strike specific console commands
Server Options:
These types of commands are generally called CVARS. The following CVARS are
only accessible by the server. To find the status of a CVAR, enter its name.
To change it, enter its name, leave a space, and then enter the new value.
Note: some of these do not take effect until the round restarts.
mp_startmoney (default 800)
Sets the amount of money players start with.

mp_logdetail (default 0)
Bitwise cvar to set the level of detail for logging attacks (bit 0: log
enemy attacks, bit 1: log teammate attacks).

mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder of the round
when he dies (hud still works normally so player can chat and see the
scores, etc.) Overrides mp_forcechasecam

mp_buytime (default 1.5)
Designate the desired amount of buy time for each round. Min buy time is .5
minutes. No max buy time.

mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.

mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To entirely
disable team limiting, set to 0.

sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This will reset all
frags, scores, weapons and money to default. Use this to coordinate clan

mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.

mp_autoteambalance (default 1)
Toggles auto balancing of teams.

mp_chasecam (default 0)
Limit observers to chase modes.

mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.

mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds. Set
to 0 to disable.

mp_roundtime (default 5 min)
Min round time is 1 min. Max round time is 9 min. Supports partial minutes
(1.5 is 90 seconds).

mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.

mp_timelimit (default 0 min)
Period between map rotations.

mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0 to obey

mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.

mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.

mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round

mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out...
setting this to 0 will shut off this command

mp_logmessages 0/1
used for server admins to spit out chat messages in their log files

mp_forcechasecam 0/1/2
When set to 2, not allowed to spectate anyone...player's view stays where
the player dies. When set to 1 only allowed to spectate player's own team
when player dies. Default 0.


Client Options:
Anyone can use these to alter their personal settings.

cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.

cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to

hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the
bottom left corner.

lefthand (default 1)
Set to 1 to use left hand, 0 to use right.

max_shells X
X = maximum number of shells at one time

max_smokepuffs X
X = max. number of smoke puffs at one time

fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites

Each time you type this into the console your crosshair changes colour.
There are 5 colours to choose from.

Change the colour of your HUD. Like con_color "256 256 256" numeric values
can be found by looking in most paint packages.

Tells you how much time is left on the map

setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)

*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu

Infokey settings. Type "setinfo" to check the status of all infokey
settings. To change one, type "setinfo ". InfoKey Keynames
dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable.

ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint
messages throughout the game.

Version History:


- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)

Bitwise cvar to set the level of detail for logging attacks.
Bit 0 - Log Enemy Attacks
Bit 1 - Log Teammate Attacks
default: 0
"mp_logdetail 0" - Log no attacks
"mp_logdetail 1" - Log enemy attacks
"mp_logdetail 2" - Log teammate attacks
"mp_logdetail 3" - Log enemy AND teammate attacks

Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800

Bug Fixes :
- Bunny hopping removed.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.v - Fixed "slot10" not working correctly.


- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
- Logic used to cycle the map has been changed. The map will cycle if
one of three conditions has been met: "mp_timelimit" has been met,
"mp_winlimit" rounds have been won by one of the teams, or "mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"

Bug Fixes:
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed

New/Changed CVARS:

Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar (with appropriate
team colors)
1 team only: players only see names for their teammates and hostages in the
status bar
2 off: players do not see any names in the status bar (hostages included)
0 is the default

mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the round when he dies
(hud still works normally so player can chat and see the scores, etc.)
0 is the default

0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where the player dies
0 is the default

mp_buytime (float)
Can now designate the desired amount of buy time for each round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)

mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)

Will cycle the map after one team reaches this many wins
0 is the default (no win limit)

mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default

0 Do not allow spectators
1 Allow spectators

- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages

BETA 7.1
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number of rounds to be
played on a map, if X = 0, then maps will rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative of the third
person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for CTs
- included new death icon for headshots

BETA 7.0
- added dual Berettas
- added redone Knife Model (added a secondary attack mode for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000

BETA 6.6
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate

BETA 6.5
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy,
es_trinity, cs_estate
- Added map voting system
- Updated maps

BETA 6.1
[server side only]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty

BETA 6.0
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps

BETA 5.2
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation

BETA 5.0
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit,
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id

Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this
takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a
defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam
( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and
report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)

BETA 4.1
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked

BETA 4.0
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result
in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote
someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)

BETA 3.1
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered

BETA 3.0
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun

BETA 2.1
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price

BETA 2.0
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)

BETA 1.2
- 5 second "molasses period" at the start of all rounds to dissuade rushing
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness

BETA 1.1
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes

BETA 1.0
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

  Copyright © RIN 2001-2003. * Feedback